10 MAR 2017 by ideonexus

 Four Game Mechanics

Agon: This ancient Greek word—meaning “struggle” or “contest”— defines those games in which some aspect of a player’s or team’s skill is measured against another player or team. Any game that is based on skill and eliminates luck is a game of agon. The best examples of this type of game are athletic games such as wrestling and baseball. The games of chess and checkers are also classic examples of agon. Contemporary abstract strategy games, such as those in the Project GIPF series (i.e., GIPF,...
Folksonomies: games gaming mechanics
Folksonomies: games gaming mechanics
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Experience

A role-playing game is a cooperative experience between multiple participants. At its simplest, it can be described as an organized form of group make-believe, with a set of rules and procedures to keep things consistent and fair. The goal is not to win - there are no real "winners" in a role-playing game - but simply to have a good time.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPGs are Without Limitations

The greatest beauty of roleplaying is its complete lack of limitations. If you can imagine it—or if any of your friends can—you can do it, and magic, strange worlds, supernatural monsters, and legendary heroics are its stock in trade. In the Pathfinder Roleplaying Game, all of these elements combine to weave a tapestry of fantasy gaming that is at once classic and new. Yet this lack of limitations also means that no single book can serve every possible variation. At 576 pages, the Pathfinder...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Sophisticated Make-Believe

A roleplaying game is, in may ways, a sophisticated version of the childhood game of make-believe. If you ever played cops-and-robbers (or cowboys and indians, or army), you remember the arguments about who shot whom, or how quickly you could reach cover before you got blasted by some bad guy, or how much damage a hand grenade did to a bunker, and so on. One of the main differences between roleplaying games and childhood games is that hte rules answer all these questions, and more: The rules...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as “you hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a supervillain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players deciding what their ch...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes